Quick start

Set up the table, deal the race, chase the line.

This page is the short-form path. The full rules and printable components live in the current kit.

Print-And-Play Kit
01

Build a circuit

Connect the modular track tiles, place the start/finish line, then deal 4 cards and 3 Fuel to each player.

02

Play and draw

Each player plays 1 card face down, checks whether any boosted state applies, and immediately draws back up to 4 cards.

03

Reveal and resolve

Reveal all played cards. Resolve Pace Car effects, Rolling Start effects, and then any other special movement before general movement.

04

Race the track

Use each card's performance and handling to advance tile by tile. Roll only values shown in a die-shaped outline; spend Fuel on paid boosted states or re-rolls.

Companion tool

Use the dice roller when the table needs speed.

The dice roller stays on its own subdomain so the marketing site remains fast and focused.

Dice Roller